Situated, embodied and social problem-solving in virtual worlds

Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and Knit/Woven Shorts involvesknowledge, skills, attitudes, emotions and values.Developing educational activitiesthat incorporate all of Converters these elements is a challenge.Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.

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